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Distribution post timberborn6/5/2023 How to build a district and manage them?ĭistricts are like a city center that acts as a head and are responsible for maintaining resources and equipments needed when a tough time comes such as drought in which case you need to be prepared early.You can check our guide on how to survive droughts. At first, you will feel like it’s very difficult but once build it’s very easy to understand and maintain the districts, and it’s resources. In this guide we will talk about how you can create a district easily and how you can use it to expand and maintain resources so that you won’t kill your population when the difficult time like drought comes. When you start your game for the first time you will find a center building and the area highlighted refers to the borders of your district. When you make new buildings and do other crafts this area gets affected and your border increases.īuildings can be created inside the borders of your District unless you create new district and create more buildings. Creating buildings like builder huts can be used to expand the borders of the district. You first need to create the road, or we can say pathway for your beavers to travel and then create new buildings. Without the path it will be difficult to cover different areas of the field which decreases the chance of utilizing the area properly. Build new buildings, expand farmland, colonize new island and more Turn timber into sophisticated machinery from water wheels and sawmills to engines and shredders.Some of these reasons which are the main focus for district creation are: You can never specify a particular reason for the creating of new district as the creation of new district is affected by various reasons. Wood is the core resource in Timberborn, but the most advanced structures require metal. If there are no outbound routes for a Distribution Post or if all routes are stalled, this option would allow the workers to go to a Distribution Post that is assigned to send to that district to pickup and help transport goods back to their home district. Food and water supplies especially when drought comes.To find it, send your scavengers to the ruins of the old world. Add a checkbox to the Distribution Posts for 'Assist with incoming routes when idle'. The situation of neighboring districts do not affect other districts. I also will check out that link.So if one of the district dies it doesn’t affect other districts. I will try this out and see what happens. Originally posted by Momaw Nadon:Here's my explanation from another thread, I changed the example to match yours. That means if the number of planks reaches 20 across all of District B, the import trade route will stop.ĮDIT: Forgot to add and this guide has a good explanation as well: In District B, only a Drop Off Point is needed, set the HIGH number to 20. That means if the number of planks across all of District A falls below 100, the export trade route will stop until there are more than 100 planks across all of District A. Default is 100.įor your example: Planks from District A to District B - only a Distribution Center is needed in District A, set LOW to 100. The HIGH number is the amount of items for incoming trade routes to stop at - the import trade route will stop if the item inventory across all of the district reaches this number. The LOW number is the amount of items to keep in the district - the export trade route will stop if the item inventory across all of the district falls below this number. The Distribution Center AND Drop Off Point control the item limits for the district they are located IN. Here's my explanation from another thread, I changed the example to match yours.
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